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- On Tue, 9 Dec 1997, Ryan Watson wrote:
-
- > I have been having some strange troubles with samples in my game. For some
- > reason they ALWAYS loop over and over, even though I've never turned sam
- > loop on. Hell, I've even tried putting sam loop off in dozen's of places
- > but it still persists!
- >
- > Does anyone know what's going on? could a 640X400 hires laced screen be the
- > cause of it?
- Probably not. A problem I often find is if you're using amos and
- switch to workbench and use something there that uses sounds (octamed,
- multiview a sample etc) and then flip back to amos the sound has gone
- mental. This is because (among other things) amos not reserving the
- sound channels (as octamed does) essentially this prevents others
- progs interfering with the sound. One solution is to quit amos and
- start again and don't run other stuff. Another is get the AMCAF
- extension (Hi Chris!!) which has better sound support and can put a
- lock on the Audio so external interference should no occur. Happy
- sampling!
-
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